It puzzled me for days, but eventually I thought “Why not just put a drumbeat on it?” Turns out the solution is simpler than you think.Īmelie’s Anthem - I remember using synth brass and the developer didn’t like it. Once the song took on the shape it does now, I struggled to figure out how to keep the energy going with this somber dulcimer section. When I started working on this song, the section at 1:06 was actually at the beginning and it was going to be a far slower, melancholic song to deliver the feeling of an looming volcano. Salem’s Theme - This was originally called “Lava World” and “Lava Route Theme”. The developers said that particular section was reminiscent of Dragon Quest and I hadn’t realized. I did this by adding a dopey sounding horn doing a walk up at 0:34 and a climax at 0:43. I wanted to give it a regal vibe, yet keep it vibrant. Trainer’s Guild - I’m pretty happy with this song. Chalk it up to me playing more Paper Mario than Pokémon, I guess □ That’s interesting because I would get feedback from the developers that my battle music sounded too little like rock and too much like dance music. One of the comments said “All cultists meet on the dance floor”. After reading the comments from fans uploading the music to YouTube, I’m really glad that in the end people like it!! <3 As of writing this, I haven’t actually gotten to play any of the Nexomon games because I was too scared that I didn’t do a good job with the music. The whole song and especially the lil bit at 0:37 was inspired from the Monk Maz Koshia Battle track from The Legend of Zelda: Breath of the Wild! The song was repurposed under “Trainer Battle Theme” and in the end I think it may have been used for something else. The monster was described as a giant, so I tried to make the beginning stinger, horns, and drumbeat sound like an elephant stomping around. Lobo’s Legion - Originally meant for a boss battle at the very beginning of the game under the working title “Crisis”. When you’re a game composer, you have to keep in mind how the music will mesh with the game design. If the intro were shorter, it wouldn’t be an issue, and given people’s reactions to the song it didn’t seem to affect them in practice. So, I was worried that if the player was focusing on battling and leveling up, they would only hear the intro over and over and not the main part of the song. Another random encounter will surely happen in a few seconds of walking through tall grass. When a player exits a random encounter, Pinewoods would start from the intro, naturally. I was worried about the intro after I submitted it. The intention was for it to sound like the Route 1 Theme from the original game, I think. Pinewoods - Originally under the working title “Orphanage Outskirts”. 23rd, he suggested “Getting Along” for the title, but after I learned the song was indeed in the game, I decided to name it something more inline with the game. It helped a lot! In the official soundtrack release, this song did not appear, so I thought it had gone unused. I was feeling especially glum that day, so to help keep me productive, I held a private stream so my friend Aleah could cheer me up and keep me on track. This plays alongside the “Humans and Nexomon together, we have thrived for many generations…” narration at the beginning of the game. Humans and Nexomon - Originally under the working title “Opening Cutscene”. COMMENTARY ON USED AND UNUSED TRACKS FOR THE GAME
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